3/14/2022 - Technology and Innovation

NFTs in Gaming: Why aren't they accepted?

By Tomás Klaric

NFTs in Gaming: Why aren't they accepted?

When we talk about NFT or Non-Fungible Token the first that occurs is digital art, music or even tokens that offer unique access to certain places. However, it is something that is resonating more and more within the gaming world and much of the community today does not accept it.

Nowadays there are numerous games heavily dedicated to NFT trading that have been generating a community within gaming.

One of the pioneers in this was Crypto Kitties a game in which it allowed users to buy pet NFTs to then create or modify. By strongly encouraging users to exchange with other people or even sell them thus creating a micro economy within the game generating a millionaire market.

On the other hand, another game with great renown is "Axie Infinity" with a modality very similar to the previous example, but with a key difference, a combat system. The user can train these pets and fight other people to win tokens that can then be sold by crypto.

The community that graduated from these games is more oriented towards the world of trading or finance, which does not seek graphic quality or a large-caliber online multiplayer, but focusing more on how to take a win while playing. This is known as P2E or Pay to Earn. This is why the cost for the development of these games is relatively “barate” compared to triple A projects (projects developed and distributed by large companies within gaming).

But what happens when you want to integrate NFT into the big gaming companies and your community?

On December 7, 2021, Ubisoft (one of the 5 most renowned studies within the industry) announced “Quartz” a platform where users can buy or trade cosmetics for their characters in certain company games thus creating an economy within Ubisoft completely based on NFTs.

If we put ourselves on this, Ubisoft would be looking to imitate games like Axie creating a decentralized network. But the only problem with this is that, unlike Axie, that its NFTs can be exchanged in any region of the world, the Ubisoft network works in some regions of the world and within its intellectual property ecosystem. And these cosmetics can only be exchanged on just two third-party platforms. Generating that it is not a 100% decentralized network.

This announcement caused total rejection in the purest gaming community, by the simple fact that they wanted to climb the NFTs train when much of this community only seeks to play video games by hobby.

In my opinion, I have always been a supporter of innovation as reinventing myself day by day. That's why I don't see it as something harmful for the industry to Ubisoft's attempt to integrate NFTs into large-scale projects, but they did it at the wrong time where the vast majority of the community does not understand 100% what is a NFT. To give an example, I think we are standing in the same position as 25 years ago with the internet. Everyone talked about it, but no one knew the real potential they could have.

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tomas klaric

Tomás Klaric

Hi, it's Thomas. I dedicate myself to the development of triple game A. I am passionate about what I do and I am very interested in following the day-to-day developments that have to do with technology/gaming as it is an area in constant updating and growth.

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